Objective
Develop excellent software. I'm mainly interested in computer graphics but am open to other challenges.
Experience
Maintaining and supporting our proprietary software renderer
for film and TV visual effects. Developing and migrating
shaders for renderers such as RenderMan, Arnold, and IRay.
Worked on a small team developing a proprietary software renderer used
for visual effects in feature films and commercials. Interacted with
artists to address rendering issues.
Maintained and supported
irradiance caching, subsurface scattering, shadow mapping, photon
mapping, and displacement. Highlights:
- Added multi-threaded rendering mode. Efficient parallelization of the pixel loop, shading, subsurface
scattering, deep shadows, photon maps, irradiance cache, shading cache, hair reflection cache, etc.
- Extended irradiance cache with gradients, neighbor clamping, smoothing, and stable
placement.
- Added adaptive sampler, reduced caustic noise, implemented deterministic sampling
techniques.
- Prototyped Open Shading Language support.
- Ported hair shaders to Houdini.
- Migrated department software codebase to new compilers and architectures.
Implemented a global illumination renderer. Adapted it for
precomputed illumination of levelsets of 2D and 3D scalar heightfields for
my thesis.
Developed scientific visualizations
(including
brain,
neuron,
molecular
dynamics,
and steam
cleaning)
for use in a variety of publications.
Developed software tools,
managed a student assistant, and
assisted others with programming and graphics problems.
Two major site redesigns,
plus two additional websites for other departments. Wrote
software
to provide site-wide visual consistency. Coded several
secure, interactive web-based applications (Perl CGIs). Installed apache,
proftpd, webinator. Provided web-related technical assistance,
poster design, photography, configuration, and backup.
C++ scientific instrument output formatter,
Dept. of Geology,
Florida State University |
1998 |
Java calculation tools and plot fitting,
Dept. of Physics (Nuclear Lab),
Florida State University |
1997 |
Pascal mail processing control modification,
Rose Printing
|
1996 - 1997 |
Skills
Programming |
|
C++ (14 years), Perl (5 years), Python, C, bash, tcsh, MATLAB |
Programming Tools |
STL, Boost Threads, pthreads, gdb, gperftools,
valgrind, helgrind, git, CVS, Makefiles
|
Graphics Tools |
Open Inventor, Open Shading Language, RenderMan, Houdini, IRay, OpenEXR |
Web Programming |
HTML, JavaScript, CGI, PHP, MySQL, Java, XML,
SSI, Apache |
Education
Publications
Kevin M. Beason
Precomputed Global Illumination of Isosurfaces.
Electronic Theses, Treatises and Dissertations
(Florida State University), 2005.
Kevin M. Beason, Josh Grant, David C. Banks, Brad Futch, M. Yousuff Hussaini.
Pre-Computed Illumination for Isosurfaces.
Conference on Visualization and Data Analysis, 2006.
David C. Banks, Kevin M. Beason.
Retro-rendering with Vector-Valued Light: Producing Local Illumination
from the Transport Equation.
Conference on Visualization and Data Analysis, 2006.
Kayne M. Smith, David C. Banks, Neil Druckmann, Kevin Beason, and M. Yousuff Hussaini.
Clustered Ensemble Averaging: A Technique for Visualizing Qualitative
Features of Stochastic Simulations
Journal of Computational and Theoretical Nanoscience, 2006.
David C. Banks, Kevin Beason.
Pre-computed global illumination of MR and DTI data.
International Society for Magnetic Resonance in Medicine 14th Scientific Meeting, 2006.
David C. Banks, Kevin Beason.
Fast global illumination for visualizing isosurfaces with a 3d illumination grid.
Computing in Science & Engineering, 2007.
David C. Banks, Kevin Beason.
Decoupling illumination from isosurface generation using 4D light transport.
IEEE Transactions on Visualization and Computer Graphics, 2009.
Ivan Neulander, Toshi Kato, and Kevin Beason.
Rendering fur in Life of Pi.
ACM SIGGRAPH 2013 Talks (SIGGRAPH '13), 2013.
Projects
smallpt | |
Tiny path tracer that renders the Cornell Box in 99 lines of C++. |
Pane |
Physically based renderer in C++ and Open Inventor.
Features path tracing and progressive photon mapping.
Octree, KD-tree, and BIH ray acceleration.
Triangle, sphere, levelset, distance field, instance, and IFS intersection.
Area and HDRI environment lighting with MIS.
Multi threading, pixel filtering, motion blur, and irradiance caching.
Tone-, texture-, bump-, and displacement- mapping.
Glare, participating media, blackbody emission, spectral rendering, and procedural noise.
Diffuse, specular, Schlick, Ashikhmin and Shirley, and measured BRDFs.
|
Fluid |
2D & 3D fluid simulator and visualization. Features vorticity
confinement, vortex particles, thermal cooling, texture warping, and
interactive volume rendering.
|
subd |
Subdivision surface generator. |
Work Log |
Ray tracing development blog. |
DeviantArt |
IFS fractal renderings. |
Honors and Awards
FSU ACM Programming Contest, 1st Place |
1997, 2004 (Spr.), 2004 (Fall), 2005 |
FSU ACM Programming Contest, 2nd Place |
1998, 2001, 2002, 2003 |
ACM Southeastern Regional Programming Contest, 6th Place | 2001 |
ACM Southeastern Regional Programming Contest, 12th Place | 1998 |
Florida Bright Futures Scholarship | 1995 - 2000 |
MCI Scholarship, FSU Dept. of C.S. | 1999 |
Member, Upsilon Pi Epsilon, Honor Society in the Computing Sciences | 2000 |
Conferences
ACM SIGGRAPH | 2000 - 2014 |
Symposium on Interactive Ray Tracing, Los Angeles, CA | 2008 |
ACM OOPSLA, Tampa, FL | 2001 |
Atlanta Linux Conference, Atlanta, GA | 2000 |
|