// Persistence Of Vision raytracer version 3.1 sample file. // By Chris Young // This image contains an example of every shape from SHAPES.INC global_settings { assumed_gamma 2.2 } #include "colors.inc" #include "shapes.inc" #include "skies.inc" #include "textures.inc" #include "glass.inc" camera { location <7*cos(5.34+0.569*((-cos(clock)+1)/2.0)), 2, 7*sin(5.34+0.569*((-cos(clock)+1.0)/2.0))> direction <0, 0, 1.3> look_at <0, 1, 0> } light_source {<200, 50, -100> color LightGray} light_source {<50, 100, -200> color LightGray} light_source {<200, 200, -200> color LightGray} plane { <0, 1, 0>, 0 pigment { checker color Black, color Clear } } plane { <0, 1, 0>, -0.00001 finish { reflection 1 ambient 0 diffuse 0} } object { UnitBox texture{T_Glass2} translate <0, 2, 0> scale <0.85, 0.85, 0.85> rotate <0, 30, 0> } sky_sphere { S_Cloud4 }